
- #Gradius gaiden different music movie
- #Gradius gaiden different music upgrade
- #Gradius gaiden different music psp
Another neat feature (especially for those that fear Gradius III) is the ability to select multiple difficulty settings including a "PSP Tuned" option for the more casual folk, and the option to change how precise the collision detection on your ship is.
#Gradius gaiden different music movie
My personal favorite is the music player that allows you to hop in and listen to any tune in the game (Gradius has good music) and there's also a movie viewer for watching the few (but neat) cutscenes used in the various sequels.

In true compilation tradition, Gradius Collection also offers a couple of cool additional features that UMD owners can mess around with. I've always considered this particular game a big disappointment so it's time to move on! The stages aren't that great either, and well. Lacking a lot of the cool features that III and Gaiden benefit from, there's nothing new to speak of in it at all (in fact, it goes backwards in the power-up department). Gradius IV is my least favorite of the entire set. Not only does it have some excellent visual and audio polish (the best in this collection), but it also allows you to choose in which order your power-ups appear! Multiple ship types, all-new levels with some great designs, and a solid challenge also make it great. For shooter fans without an import budget, the lack of a domestic release is a real tragedy because Gradius Gaiden is pretty damned awesome. Sadly, the title never came out in America so most of the western world hasn't played it (including me until I got a hold of it for this review). The last two games in the collection are Gradius IV and Gradius Gaiden - the latter of which actually came out before part 4 and was designed specifically for the original PlayStation.
#Gradius gaiden different music psp
Hardcore fans looking for the SNES version of Gradius III may end up disappointed, however - the PSP collection only includes the arcade original and not its dumbed-down port. This third installment provided a neat "weapon edit" feature that allowed users to create their own power-up trees as an extension on the previous game's customization mode, and the overall presentation was top notch (great graphics, a killer soundtrack, you name it). Though the game has certainly taken some hits over the years for its high level of difficulty, I'm in the minority and actually enjoy it quite a bit.
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Next up is the general bastard of the series, Gradius III.
#Gradius gaiden different music upgrade
More than anything, though, it was the stage design and cool enemies that really sold it and users could even choose different upgrade paths for their power-ups definitely fun stuff. Visually, it's a big step up from the original game by leaps and bounds and its soundtrack and audio effects are a noticeable improvement too (it even had limited voice-over that was awesome for 1988). It's Gradius II, however, that's the overlooked gem of the series. Its claim to fame in its heyday was two-fold - not only did it offer the novel idea of allowing players to choose their weapons on the fly (acquired through power-ups), but it also had some pretty great little boss battles. But what about the specific games in this collection? Well it goes without saying that the original is a classic and amazingly, it still kicks a lot of alien butt even today (a testament to how good the game was back in '85).
